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This used to be true during the zero interest rate days when you could leapfrog up the chain but I think the times have changed.

By all means keep your eyes open outside of your org, but it's increasingly hard to even get a resume seen by a human on the other side of the hiring process.

If you have a good reputation on your current team, that places you above external candidates as you look to move up in your organization. Don't ignore that.


They really are being built and used commercially. Probably incentives play a part in this, but their numbers are slowly increasing, so it's not totally vaporware (of course we don't need new articles every ~6 month talking about how amazing this technique is) [0]

[0] https://en.wikipedia.org/wiki/Rotor_ship#Modern_vessels


TLDR: awareness of the SV "rationalist" polycule has breached containment and normies are reading about it now. [0]

Maybe a "better" source is the NY Post article [1]. The information itself isn't really news - it's even largely available on wikipedia [2] [3] - but the fact that it's hitting mainstream-adjacent news outlets is novel.

[0] https://bsky.app/profile/segyges.bsky.social/post/3mvom4b4dn...

[1] https://nypost.com/2026/09/16/business/ai-doomsayers-wild-li...

[2] https://en.wikipedia.org/wiki/Aella_(writer)

[3] https://en.wikipedia.org/wiki/Rationalist_community


> Interesting article. My advice is to do it the old fashioned, hard way. There’s no royal road to knowledge, skill, and learning.

I had a colleague tell me "it's not vibe coding when a programmer does it."

I fully believe there's still value in understanding the internals of software and the patterns developers use to structure it, but I do wonder for how much longer any of this knowledge will be more than of academic interest.


> Reading HN, I 100% understood “private” to be marketing copy for “local inference”.

Pretty ironic then that here, Mozilla is specifically labeling their "we send it all to the cloud" service as "private."


So does duckduckgo with their duck.ai. No outrage there.

> This is an excellent use case for completely local, small model inference, yet for inexplicable reasons Mozilla wants to normalize uploading your entire private browsing history to a cloud.

I certainly agree that this option would be nice to have, but running firefox without an ad blocker on the modern web will ALREADY spin up my fans just rendering all the garbage, and I have a decent laptop.

You can't expect the median Firefox-running device to be able to run a capable enough local model effectively.


Just gonna go ahead and adopt the phrase "spin up my fans" to describe pissing me off.

My question as well. Why is this happening in ci/ci? Why aren't contributors performing the automated review and correction step locally?

The only answer I can imagine is that it supports reviewing patches from people who aren't using AI or review by humans but parent doesn't mention this.


What if your working on work that isn't easily worktreeable due to available resources but you want to work on multiple things? Seems pretty normal to leverage CI as a cloud compute resource instead of clogging up the machine i use to interact with my agents and communicate with others.

The race/flight sim market is still going strong, but I guess it's the exception that proves the rule. It's extremely difficult to make a non-vehicle-based game that actually plays well in VR.

Incidentally I made a vehicle based game in VR (https://roguestargun.com), but currently I have no idea how to upload the APK to Steam to run on-device for the steam frame.


SteamOS doesn't use APK files afaik, it's just desktop linux. Probably an AppImage executable? Ought to be explained in Steamworks somewhere.

The Frame can, presumably to allow easier porting of Quest games. It uses lepton, which is a fork of waydroid.

Potentially related, IIUC Unity only has linux arm64 support for the embedded linux version. And to use that you have to contact sales.


Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.

I'd agree even if the resolution is closer to a real monitor I'd really rather not have a headset strapped to my face to play the same games I could play on a tv or monitor.

For sure. I think this is more for someone who wants something portable though.

Agreed, I think that's the big selling point: a private screen you can take with you.

But the Steam Frame specifically is not well suited for this. Something more minimal like the Big Screen Beyond 2 would be better, and XR-type glasses (like those from Viture) which present as standard monitors would be better still.


Same. I'd say it's ridiculous to even mention it as a feature, it's more like a compatibility fallback. A shitty monitor showing an even shittier monitor while you have a fat brick strapped to your face. Maybe this gen is better, but from what reviewers say the practical hardware changes are very minimal.

What's more interesting is that it's a linux desktop open for tinkering. Maybe lots of virtual desktops all around, could probably get Blender to run in it too.


You don't need 4k in the headset panels to simulate a 4k monitor. The virtual screen isn't glued to your head.

No, you need a much higher res screen to do so. A 4k screen a meter away will have ridiculously higher pixel density per degree of vision than a 2K screen directly in front of your eye that will only ever be able to do very partial coverage. The effective angular res of the virtual screen would probably be comparable to 1080p at best. In Norm's review it's said that the default render res for flat screen is 720p.

Agreed, this sounds like an odd feature to list.

There's a lot of mods (espescially for Unreal) that can graft VR support onto it, I'd say that's a more viable use case than virtual theatre screen.

I used to do this back in the day with VorpX. Playing the original bioshock via that was an incredible experience, seeing all the environmental storytelling. Utterly terrifying too.


> If you think AI will be powerful enough to change the world in huge ways, then it does seem reasonable to assume some level of risk of destroying the world too.

There's an opportunity cost in the doomsday prophesying, though.

The media coverage of "these extremely capable robots might kill us (according to the guys who sell the robots)" comes at the cost of coverage of the real, present issues surrounding the tech oligarchs that we're already facing.

Sure, there are some failure modes that lead to some really bad stuff, but human extinction seems exceedingly unlikely to be one of them, and "10%" is pulled straight out of Dario's derriere.

Far more likely are economic disruptions that impact the tenuous balance between labor and capital and lead to unpredictable societal upheaval.


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